brachiosaur forever - 8k Modello 3D

- Formati disponibili: Autodesk FBX: fbx 5.19 MB
Render: Standard3DS MAX: max 1.79 MB
Render: Standard3DS MAX: max 465.52 MB
Render: StandardWavefront OBJ: obj 967.86 kb
Render: Standard
- Pligoni:27948
- Vertici:26468
- Animato:
- Textured:
- Rigged:
- Materiali:
- Low-poly:No
- Collezione:No
- Mapping UVW:
- Plugins Utilizzati:No
- Stampa Pronta:No
- 3D Scan:No
- Per adulti:No
- PBR:No
- Geometria:Polygonal
- UVs Aperti:Non-overlapping
- Visualizzazioni:2611
- Data: 2021-06-30
- ID Oggetto:354326
- Voto:
the brachiosaur is one of the largest land animals of all times,
but not the largest dinosaur. it was surely one of the tallest,
and this one resembles the one in the movie jurassic park.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
clean topology;
mesh subdivision;
real world scale - around 15.5 m height;
large 8192 pixel diffuse, normal, bump and specular maps;
1483 animation frames;
complete rig and walking and erecting animations;
forward and spot on walking animation provided.
eye blinking;
muscle jiggle controllers.
naming convention;
layer management;
3ds max 2020 and 2017 native files;
max, fbx and obj formats provided.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
body, eyes, teeth, tongue and nails have a total of
27948 faces and 26468 vertices without mesh subdivision.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
fbx and objformat notes:
the obj format only has the meshes and mapping coordinates - maps will appear in place.
it has no functioning rig, or animation or deformation.
the fbx format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated. you have the walking animation and the other animations.
maps for obj and fbx model are inside max 2020 folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
final notes:
rendered and mapped according to default scanline renderer.
for even greater realism and image motion improvement another renderer can be used.
map values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.
other value adjustments in each map will depend on each software used, but i would recommend not to exagerate.
in 3ds max, the model opens with gamma 2.2, and the normal map is opened or imported with "override 1" option and not "automatic" because of seems.
plus a few simple instructions when file is opened.
support is always available should you have any question or complaint.
Stampa Pronta: No
Leggi ulterioribut not the largest dinosaur. it was surely one of the tallest,
and this one resembles the one in the movie jurassic park.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
clean topology;
mesh subdivision;
real world scale - around 15.5 m height;
large 8192 pixel diffuse, normal, bump and specular maps;
1483 animation frames;
complete rig and walking and erecting animations;
forward and spot on walking animation provided.
eye blinking;
muscle jiggle controllers.
naming convention;
layer management;
3ds max 2020 and 2017 native files;
max, fbx and obj formats provided.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
body, eyes, teeth, tongue and nails have a total of
27948 faces and 26468 vertices without mesh subdivision.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
fbx and objformat notes:
the obj format only has the meshes and mapping coordinates - maps will appear in place.
it has no functioning rig, or animation or deformation.
the fbx format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated. you have the walking animation and the other animations.
maps for obj and fbx model are inside max 2020 folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
final notes:
rendered and mapped according to default scanline renderer.
for even greater realism and image motion improvement another renderer can be used.
map values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.
other value adjustments in each map will depend on each software used, but i would recommend not to exagerate.
in 3ds max, the model opens with gamma 2.2, and the normal map is opened or imported with "override 1" option and not "automatic" because of seems.
plus a few simple instructions when file is opened.
support is always available should you have any question or complaint.
Stampa Pronta: No
Hai bisogno di ulteriori formati?
Se hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!
Se hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!
Scaricato brachiosaur forever - 8k Modello 3D fbx max max obj Da VirtualCreator
brachiosaur brachiosaurus rex trex dinosaur animal reptile jurassic park raptor triceratops stegosaur tyrannosaurus tyrannosaurNessun commento per quest'oggetto.
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